Mystical Cyrin - Devlog v0.4.2 Update


Intro

Hello everyone,
we're happy to announce a new update, v0.4.2 developer build patch notes.

We have implemented a lot of new updates regarding level design, gameplay mechanics, character models, animations, and even UI!

In September we've published the first playable prototype of the game we're working on - Mystical Cyrin. The game was very empty, only describing the mechanics of the game. When our discord server started to grow exponentially we became motivated to work even more than before. Unfortunately, that hype died out eventually because we weren't active. But now, finally, we're going to showcase everything we worked on, from the small things to big systems, models, and so on!

Graphics Update

Map

As time went by, we created some map templates and came up with the look of a current one down below. It shows the first playable parts in the game, the first area of the Terrestrial realm, and its main village Gravenelle available in the current build. Even though it does seem small in the minimap, the size of the map is huge. What also gives a big plus is that there are no separate areas, so no loading screens are necessary when exploring and enjoying the game.

We also have added a new shader system that is customizable for all kinds of models (characters, environment) including a great water shader that we have applied to the water.



Character models

On the last update, we've already had some of the game characters done, however with the arrival of our new artist, we decided to recreate them into even higher quality than before which makes them even more enjoyable to look at than ever before. 


Enemy Characters

Regarding Character models, we have also added one of the normal monsters to the game, Voxolves. Unlike the player characters which are being currently animated, Voxolves are yet to be animated but here you can still see the preview of how they look like.


Programming Update

Quest and Dialogue Systems

This system has been a great amount of work and the first version of it was even done back in early September 2020, however, we weren't satisfied with it so we decided to recreate the whole approach for it.

To help our story writers design the dialogues and quests, we decided to create a simple kind of node-graph system which can be easily used by everyone.

It has all kinds of nodes ready for use by the game designer and anything can be easily assembled. Quests systems currently support only item tracking and enemy hunting but we are working on expanding the system as a whole which we are planning to release on the Unity Asset Store later this year.


New UI

During the last few months, artists from the team have worked on a new UI and even a custom Mystical Cyrin game font. Currently, not all of the UI is done, however, we're working on getting all other elements done soon to showcase even more of it. Please take a look at the new look of our battle system UI!

Day/Night System

We have also done a new skybox kind of system, not really the greatest one out there but it works for now. The time is also displayed in the UI.

Conclusion

During the past months of quietness and inactivity regarding the public, our team has done a great amount of work regarding every segment of the game, although some (like music) can't be shown, we're still happy that we made a brand new update. We hope that you're going to love what is coming next and be ready to play the new version once it is out!

Thank you for your kind attention,
Team Redjer Developers




Copyright © 2021 Team Redjer, Mystical Cyrin. All rights reserved.

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